Battle System of Enigma II

Enigma II uses a refined version of Enigma's battle system, with more emphasis on movement abilities and environmental manipulation.

Controls

 * - Slight tilt to walk, extend fully to run.
 * - Camera control.
 * - Jump button. Hold the button to jump higher.
 * - Guard button. Hold the button to guard for a longer amount of time.
 * - Attack button. Press repeatedly to attack more often; hold the button to use a charged attack.
 * - Allows you to perform a more powerful attack.
 * - Used for elemental movement abilities.
 * - Switches the element being used.
 * - Allows you to lock onto a target.
 * - Allows you to switch weapons.
 * - Accesses the main menu.
 * - Opens the map screen.

Elemental Abilities
Enigma is able to use the following elements in Enigma II:
 * Fire
 * Ice
 * Lightning
 * Earth
 * Wind
 * Water
 * Holy
 * Dark
 * Note: Enigma also uses the Gravity element, although this is used exclusively for movement.

Also, Enigma is able to take out the elemental charge, reverting the weapon used to a non-elemental, "normal" attack.

Weapons
Each element changes the effect of the weapon and ability used in the following ways (explained in Combinations):
 * Greatsword: the sword is charged with the current element being used, changes the attack combo to one based on the element
 * Revolver: the bullets are charged with the current element being used, changing the type of shot based on the element
 * Magic: magic attacks change shape depending on the element being used

Element-Movement Relationship
The following elements are linked to the following movement abilities:
 * Fire: Glide and Fire Charge
 * Ice: Slide and Water Freeze
 * Lightning: Dash and Air Dash
 * Earth: Wall Abilities and Launch
 * Wind: Cartwheel and Flash Step
 * Water: Elevation and Surf
 * Holy: Teleport and Mystic Portal
 * Dark: Reversal and Shadow Sneak

The Gravity element is used in the following abilities:
 * High Jump
 * Double and Triple Jump
 * Float

Greatsword

 * Fire: The greatsword is swung forward, with a trail of fire extending from the sword. This is followed up with two more strikes that create an X-shaped stream of fire, finishing off with a spinning attack that launches the target into the sky.
 * Ice: After an ice-enhanced series of attacks, Enigma stabs the target, which freezes it. Enigma repeats this by attacking any other targets in the area, then after all targets have been frozen, Enigma throws the greatsword in the air, then catches it and slams it into the ground, breaking the ice.
 * Lightning: The greatsword is swung forward, which leaves an electric charge around the target, which can damage other targets. Each swing increases the radius of the charge and at the end of the combo, the greatsword is raised and a bolt of lightning hits the sword, which is harnessed and used to create a ring of lightning bolts that spread outwards.
 * Earth: The greatsword is swung forward towards the target. When the target is struck, the greatsword's swing continues, striking the ground. The strike creates a shockwave that causes earthen spires to erupt from the ground. At the end of the combo, Enigma plants the greatsword into the ground, causing a small-scale earthquake.
 * Wind: The greatsword is swung forward towards the target, creating a sharp gust of wind. Enigma swings the greatsword in a circular arc, creating a larger gust of wind. The combo ends with Enigma swinging the greatsword like a fan, creating a large gale of wind that strikes all targets in range.
 * Water: The greatsword is swung forward towards the target, striking with a blunt geyser of water rather than a sharp stab or swing. The greatsword then acts similarly to a whip, due to its aquatic properties (extending and contracting faster, hardening and softening when necessary). At the end of the combo, Enigma thrusts the greatsword forward, striking all of the targets with a series of rapid water strikes.