Enigma II

Enigma II is the final game in the Enigma series and takes place three years after the events of Enigma, for the PlayStation 4 and the Wii U. The game focuses on the origins of Enigma and why s/he can never die, as well as how much Old York has changed after the fall of the President.

Primary Characters

 * Enigma - Enigma is the main protagonist of Enigma II. S/He stopped using his/her codename "The Hero" and began introducing himself/herself by his/her last name instead. S/he spent the last three years training in an isolated island and returns to Old York to fulfill a promise to his/her friend.


 * The Mystery - The Mystery is the main antagonist of Enigma II. S/He begins targeting Enigma after Enigma makes an impact on Old York. Instead of manipulating Enigma like the President, The Mystery prefers direct contact and the use of brutality to crush any of his/her opponents.

Secondary Characters

 * The Blacksmith - The Blacksmith is Enigma's training partner. She teaches him/her about how to fight with multiple weapons simultaneously and was the one who forged Enigma's greatsword.


 * Edward - Edward is the new ruler of Old York. In the three years that Enigma was training, he added cultural buildings and landmarks to the city, introduced new trade relations with different states worldwide and opened advanced schools in weaponry and practical use of magic.

Gameplay

 * Main Article: Battle System of Enigma II

Gameplay in Enigma II revolves around combination attacks and free-flowing movement. The Environment Attack has been refined to enhance Enigma's combat capabilities, meshing well with the modified battle system. Enigma no longer has access to his/her weapons, preventing him/her from changing classes, so instead s/he uses a greatsword, a revolver and magic - combining all three class sections (this was also why Enigma was training; to be able to use different powers at once). Enigma's magic is also usable outside of battle in the form of movement abilities.

Synopsis
After spending three years training on an isolated island, Enigma returns to Old York to fulfill a promise he made to his/her friend, Inari (i.e. return to Old York after three years). Enigma finds out that Old York has changed considerably and decides to experience the city s/he was made to sabotage.

Prologue
Enigma is busy with the last part of his/her training exercise - combining all of his/her newly-defined skills in order to complete an obstacle course. The course requires you to use your movement abilities and ability to manipulate the elements in order to complete it. When you (aka Enigma) complete the course, your training partner, a violet-haired lady with a black cloak, tests your ability to fight with your greatsword and revolver. After fighting and outlasting your partner, the lady tells you that your training is finally complete.