Enigma/Story

This page catalogues the main events of Enigma.

The natural setting is an alternate Planet Earth. This city of Old York (and to a lesser extent, the other three continental capitals) are futuristic cities, but on the outskirts of each continent's capital, cities are at different stages of technological advancement, varying from the use of steam-powered energy to begin a deformed, smaller version of the city. The first act of the game is situated in the continent of Mutatio. The second act takes place on either Galia, Cursus or Veneficium. The third act takes places on the Floating Utopia and the final act takes place in Old York. The protagonist is from Retro Village, south of Old York.

The narrative style of this page will be in second person (i.e. I'll use "you" when talking about The Hero). Fight scenes will be explained, but in the default way of defeating the opponent, instead of making many different ways to defeat it.

= Main Story =

Backstory
About 25 years before the present, Old York was a large town that stuck to its original teachings and methods, handed down from generations gone by. A man who desired change and power came to Old York, with the intention of becoming its ruler. His plan was to take over using peaceful methods (for example, he came to Old York a few months before its official election for mayor/president - whoever is mayor of Old York is also president of the country - began and attempted to become an official President with it). He showed the people how he wanted to change Old York, with advanced technology (that combined magical power with practical appliances and infrastructure). He was dubbed a revolutionary by the local press because of this and many people were convinced in this new revolutionary's plans. He was convinced that he was going to win the election, but he lost (most of the convinced people were teenagers).

Realizing that there was no way he would take over Old York peacefully, the revolutionary decided to use all of his skills to take over Old York with force. Getting help from different sources, he raised an army (consisting of six generals) to conquer Old York. This event would be known as the Old York Revolution. Before officially being known as the ruler of Old York, the revolutionary went to the town's hall and approached Old York's mayor. The mayor looked at him and asked him about the point of this goal, if the ends justified the means. The revolutionary tells him that he measured the advantages and disadvantages of conquering Old York, realized that Old York was the perfect city to begin his worldwide conquest and that he was the best man to usher in a new era.

The man's first act as ruler of Old York was to drive away anyone unwilling to give up their customs and murder those who stayed behind, but, fortunately for him, the bloodshed was minimal, although many voluntarily succumbed to his rule. The revolutionary quickly changed Old York and it became an advanced city, the largest and most advanced city in the world... In the process, the revolutionary renamed himself the President, the President of Old York and Mutatio (the name of the continent).

Beginnings
One day, the elder from the Barbaric town stumbles into the Elder of Retro Village's house with complaints. The Barbaric elder, Leon, is disgusted with the fact that Old York continues to be so far ahead of nearly every other town on the planet and that The President won't share this success with the local slum villages. The elder of Nothing Special, Sylvia, remarks that Leon could just steal some equipment and "convince" a tech-savvy person to help install the equipment, then live in luxury. The elder of the Magical town, Alice, asks Leon why he doesn't learn about magic or how to steal, instead of complaining. The elder of Retro Village, William, arrives and tells Leon that he will be able to obtain all the technology that he wants, thanks to the elder's plan.

The strongest member of Barbaric Village, "Nothing Special" and the Magical slums will be led by William's protege, you, to steal the technology of Old York's main sectors and allow them to live in luxury. Before you leave, the elders introduce you to the three warriors who will help you: Jason, Deuce and Bella, who are the three strongest warriors from their respective towns. William gives you and your group a recap of the plan: go to each of Old York's main technological sectors, obtain any information on how they work, steal necessary parts from it and escape. William tells you that you will go to the Presidential Sector and ask the President to hold a meeting between him and the four elders. He then gives you six different weapons and a Map of Old York (it is an advanced map, with all locations appearing in holographic form, changing as the world does).

You are also free to go to Jason, Deuce and Bella's hometowns. Jason's hometown is Barbaric, where you can learn more about advanced Physical-based techniques. Deuce's hometown is Nothing Special, where you can learn more about advanced Speed-based techniques. Bella's hometown is Magical, where you can learn more about advanced Magic-based techniques.

Old York
After departing from Retro Village, you arrive in the super-advanced city, but you quickly figure out that you and your friends can be easily noticed by the residents, due to your different style of dress. You and your friends are also amazed by the vast size of the city, and the map that your group has tells you that you are in the Shopping Sector, in the south of the city.

After "obtaining" new clothes from clothing stores in the area, you and your friends split up, so that you can cover more ground and fulfill your respective duties. Your mission is to go to the presidential sector and when you go there (immediately after getting the mission) without doing anything important, you will be greeted by a city guard. After aggravating him, he will attack you, but you defeat him easily. Stealing his clothing and equipping it, you head into the Palace. A squadron of city guards are patrolling the perimeter and are heavily armed (with riot shields, taser-edged batons and assault rifles). If you are spotted by the squadron, they will attempt to escort you out of the sector and if you protest, you will be attacked and thrown back into the shopping sector. You realize that attempting to return to the presidential sector without becoming stronger is a futile idea, so you decide to find another way inside the Presidential sector or become strong enough to defeat the squadron.

As soon as you leave the Presidential sector, a mystery man appears in front of you. Asking who the man is, the man gives you an advanced cellphone (but does not answer your question). He adds a few applications on it, including a mobile shop (which connects to MASS Inc.) and a face-scanner, which allows you to gain information about a character or monster, ranging from their battle tactics, elemental weaknesses and even HP and MP (it acts as the game's version of Libra). Before you can thank the man, he disappears, leaving you a note. It reads: "Only seek help when you absolutely need it, and never otherwise".

You decide to help out your friends to get to their respective technological sectors, before heading to the presidential sector again. You can start at any sector, and can choose between the following sectors: the power grid, the factories and the botanical gardens.

The Gardens
After helping out your friends with the mission, you return to the Presidential sector. Using your new-found knowledge and abilities, you enter the main area (of the presidential sector) by either: diverting the guards' direction, then sneaking in; manipulating the leader with magic (allowing the guards to leave so the player can sneak in), defeating the guards using brute force, then running in, stealing one of the guard's weapons and using them against the squadron or sniping the guards off with your bow, one by one. After going in, you head for the largest building. You also notice smaller buildings that have a more advanced appearance than most other buildings, yet are strangely shrouded in darkness. Making a mental note of those buildings, you head inside the presidential palace and take the elevator to the top floor. You prepare yourself for a possible battle, not knowing what to expect.

On the top floor of the building, you stop in the elevator to recap your plan: find the President and "negotiate" with him to give your town technology. After leaving the elevator, you are greeted by two women, Jane and Vanessa (who are two daughters of The President, the leader of Old York). They ask you what you are doing, and you can reply with the following:
 * Where is The President?: Jane replies with, "He's not here at the moment. We can help you with whatever you want (giggles)."
 * I want to give my people what is rightfully ours!: Vanessa replies with, "What a hero! Unfortunately, the last person to take from the rich never returned to his people and if you keep up your delusions of heroism, you'll join him!"
 * Why should I tell you? You're not important enough to know.: Vanessa replies with, "Then you have no business here!". Jane then tells Vanessa, "Don't worry, dear sister! We can force the truth from him!"
 * ...: "What's wrong? Are you speechless?" (Both will say the same thing).

Nevertheless, they are impressed by the fact that you were capable of instrumenting a plan to steal technology from the city with minimal help (if you stay silent, they instead comment on how you came to the presidential sector without notice), but tell you that your plan failed.

Nicole, the eldest sister of the three arrives soon after, and after learning about you, she explains to you that your friends have been captured at the scene (if you managed to help them) and are held at jail. If you didn't help them, Nicole will instead show you a video showing a number of explosions at the three technological sectores, and Nicole tells you that whoever was at those technological sectors at that moment has been killed by the explosion, and if they were just outside, murdered by robotic assassins - their remains destroyed with chemical explosives.

(If you hear that your friends have been captured, you will escape and use your map to find the location of the prison, but you are stopped by Jane, who pushes you back to the centre of the room - you notice that the room you're in does not have a roof.) Angry at the three sisters, you start emitting a purple aura and starts charging at Nicole, assuming that defeating the leader of the group would make the others surrender, but Nicole jumps over you and press a button on a remote she had on her, which brings in a large, mutated cyborg (who jumps in from the sky).

You battle the mutant while in an violent fury (the Crisis mode is introduced here). The mutant puts up a good fight at first, but you are too fast for it due to your enhanced speed from Crisis Mode. You cast different magic spells at it to start and you see that the spells use much more power than when outside Crisis Mode. Attacking it with your sword, you notice that your swings have much more power than before and your swing speed has increased. You quickly start doing more elaborate combos than before and notice that every aspect of your fighting capability has been greatly increased. You quickly defeat the mutant after realizing your newfound strength without much trouble from the mutant.

After defeating the mutant, Nicole and her sisters realize that you are more powerful than they expected, so as you charge for Nicole at top speed, she blocks your attacks, pushes you back and charges at you, paralyzing you with a special technique, before Vanessa chains your arms and legs down with perfect accuracy. Jane jumps up high and coming down at a frightening speed, slashes you with her sword (or stabs you under your breasts if you are female), leaving a very long scar across and through your torso (or a hole under your breasts if you are female). A large pool of blood explodes from your body as a result.

After being unchained, you collapse to the ground, crying out in pain and fall unconscious due to the excruciating pain. After waking up, you notice that you are laying face up and feeling sore all over your body. You try to get up into a sitting position, but are in too much pain. You manage to lift your head to see a woman carrying chains and spinning one of them in a trance-like state (Vanessa), a woman polishing a blood-stained sword (Jane) and a woman walking with such a grace that it appears that she is floating, walking towards you. The woman, Nicole, gets on her knees and looks at you in the face. She asks you if you want to go through that ordeal again. Coughing out blood and tears flowing out of physical pain, and the pain of failure, you make your decision.
 * No: "Good, good. You made the correct decision. So rest now, my dear hero."
 * Yes: "Fine then. Now you die!" (Nicole lifts you up with her special technique, then signals Jane to give Nicole her sword, slashing you with it, resulting in a Game Over)
 * Maybe: "Who are you trying to fool? This isn't a game!" (Nicole crushes your mind with her special technique, resulting in a Game Over)
 * ...: "...I'll assume that's a no. Sometimes it's just better to keep quiet."

Nicole then demands you to do a job for her: Go to any one of the three outer continents of the world and gain intel on the lifestyles of the cities within, and head to the capital of each continent, where you will ask the leader of the city to come to a meeting located in Old York. Nicole will then prompt you to choose which capital you want to go to, which will lock you in the class section that you have chosen (i.e. going to Sabaku will lock you in the Warrior-type section). After that, Nicole will ask Vanessa to heal you and let you go on your way.

(If you helped your friends earlier, you will instead go to the prison). You head to each of the technology sites, where you search frantically for your friends, who are nowhere to be found. At the site of the third sector you get to (or after leaving the prison), you meet a girl named Inari. Inari tells you that she saw a group of people limping away from the wreckage (or escaping the prison in a flurry of lights and explosions). You thank her for the information, and departs; but not before Inari tags along, as the two leave Old York (there isn't a choice in the matter, as Inari will "convince" you to let her accompany you).

Preparing to Leave
You and Inari exit Old York and walk north, towards the ferries, when they notice a gigantic studio with neon letters "AIRSHIP" flashing, and decide to look inside. You find many airships inside and an eccentric man named Cid meets them. Cid shows them different airships, and both look excited by the massive size of the airships. You notice one is missing: the Blackjack.

Cid says that a mysterious man stole his airship while he was away and is looking for the airship. He found the man, but was not able to retrieve his airship. Cid senses that you are not strong enough to defeat the thief, but gives you his cellphone number, and a card that the thief left (Cid says he is incapable of defeating or outwitting the thief), and the card gives a brief description of the thief.

You and Inari continue to travel to the ferries (located at the very north of the continent), so that you can depart for your new destination, and find a man traveling with a hoverbike. He blows past you, and then you quickly follow him into a nearby inn. He stops outside a gas station, and leaves the hoverbike there. He heads into a restaurant next to the inn when a mystery man in a white tuxedo approaches you and Inari.

He talks to you about motives, and his motives. He talks about how he achieved what he desired, and encourages you to achieve your motives, whether it is personal or business-related and gives you the key to the hoverbike - which the man then modifies. The man explains the former owner will get an identical hoverbike, so there is no need to worry about theft.

When arriving at either Galia, Cursus or Veneficius, you will meet a fairy, who works for MASS. Inc, an online import-export company. If in Galia, you will meet Stan, a fairy with a golden suit. If in Cursus, you will meet Artemis, a fairy with a purple dress (with black stripes on it). If in Veneficium, you will meet Molly, a fairy with a white dress and purple shoes. These fairies will upgrade your map with the information of the continent you are currently on, and they will act as your online shop from then on, so you can buy new items on the go.

To Sabaku
* NB: Sabaku is the capital of Galia, the continent of power.

Shaolin
The port city of Shaolin is the first stop for you and your new companion, Inari. Shaolin's claim to fame is its architectural design and that it is known as a city that teaches the ancient form of martial arts (such as the Monk job class).

Sabaku
When you arrive in Sabaku, you meet the Knights of the Desert. They try to subdue you, but you manage to divert their attention and escape from them. A chase begins as you get on your hoverbike and urge Inari to help you drive as you fend off the Knights. The Knights chase the duo throughout the streets of this castle town, before the seven knights manage to surround the two. You prepare to battle all seven knights, but stop for a moment, deciding to tell the knights who exactly you are.

After telling the knights who you are, they stop fighting and sheathe their swords. They tell you that the Queen of Sabaku, Sarah, has been expecting a hero to come to them and decide to escort you to the Queen's castle. Once you're there, the knights have you wait for the queen to tell you to come inside her throne room. You don't have to wait long as you and Inari are asked to enter the throne room.

The queen asks you why have you come to Sabaku and you can respond with the following:


 * Explain why you're here: You give the letter to Sarah and this results in her saying, "I am surprised that you would come here only to send a letter. I... have to decide on whether or not I will join you on your trip back to Old York."
 * Show, don't tell: You throw the letter at Sarah and she catches it with a magical spell. She then reads the contents and tells you that she will talk to you later once she has made a decision.
 * Remain silent: Sarah says, "I have ways for people to talk. How would you like it: gentle or a little bit rougher?" Inari then takes the letter from your bag and hands it to Sarah, who reads it soon after.

Queen Sarah dismisses you and Inari, telling you to return by nightfall, leaving you to explore Sabaku at your leisure. After exploring the city for a bit, a Knight appears in front of you to escort you back to the castle, bringing you there in a swirl of sand. When you enter the throne room, the Knight disappears in the same swirl of sand from earlier. The Queen tells you that she and three of her Knights will leave for Old York, but tells you that she will only leave after she is certain that you have returned to Old York.

To Diamond City
* NB: Diamond City is the capital of Cursus, the continent of speed.

When you arriving in Cursus, the ferry docks in The City of Lights, a giant resort city filled with amusement parks, coliseums and hotels. What surprises the duo however, is that the residents look and behave differently from your typical Old York resident - in that they speak in a more aristocratic manner and are generally more elegant. You are free to travel throughout the city, but to continue the game (and leave the city, which is blocked off due to the parade), you must go to the Seaside Casino.

Seaside Casino
The Seaside Casino is a large building with many different minigames, and the first new class of speed, the Gambler. In order to gain the class, you have to contact the owner of the Casino. He is near the roulette area inside the Casino, and he notices that you (and Inari) are different from them. He asks where you are from, and you can reply with the following: After you gets a response from the owner, the owner tells you his name: Carl Rockefeller, or Scarface. Scarface tells you that he was from a town near Old York, and he knew that his destiny didn't lie in Mutatio. The man then traveled to the City of Lights and opened the Seaside Casino, living in luxury ever since he made it big.
 * I don't know: "How can you not know where you live? What are you, stupid?"
 * Retro Village: "Cool. Reminds me of home."
 * None of your business: "..."
 * ...: "Silent one, aren't you?"

He tells you that you must come back later, and that you should enjoy the parade in the meantime. Before you leaves, Scarface asks you if you have a companion, and you nod, before noticing that your companion, Inari, has suddenly disappeared. With a worried look on your face, you leave quickly, before Scarface can tell you about the serpent that raids the city's annual parades.

After leaving the Seaside Casino, you start to search for Inari, stressed out that she would leave without telling you. You decide to look for her from the rooftops, and you call Artemis to make a purchase. The fairy arrives and gives you sunglasses with a binocular function (the purchase). You wonder then how you will be paid, since monsters don't normally drop money, and you don't have a paying career. Interested in gaining more money, Artemis uses her magic to help you get money whenever you defeat an enemy, and puts the purchase of the sunglasses on your tab, telling you to pay next time.

Thanking the fairy, you decide to head for the rooftops and put on the sunglasses (before going to the roof). Heading for the rooftops to gain a better view, you see a large congregation of people marching, many floats with elaborate designs and a gigantic serpent in the distance. Zooming in, you see that the serpent is approaching the parade very quickly and dashes off to fight the serpent, dagger and bow at hand... before being pulled back by a woman with black hair and makeup, a purple collar shirt with a black skirt, and knee-high black boots.

The woman asks you what you are planning to do, and you can respond with the following: After the response, the woman looks at you and, seeing determination in your eyes, decides to help you out. The woman, before telling you her name, asks you one more time if you've thought "serpent hunting" through, then you realize that, by waiting out the parade, and ensuring the serpent doesn't attack, no harm will come to the paraders. The woman applauds your thinking, but becomes irritated when you run off, saying "I know I can get stronger if I beat that serpent, that's the only way!".
 * Serpent-hunting: "Then you're setting yourself up for death, my young friend."
 * I don't know you, so don't worry about it!: "Then would you tell me if you did know me?"
 * Go away before I push you off this building: "That is not heroic, now is it, Mr. (Ms.) Hero?"
 * ...: "You either don't talk much, or you don't want to tell me your plan. Don't you trust me?"

The woman stops you again, telling you that she will accompany you in order to defeat the serpent. She gives you her name, Robin. Robin asks you to take out your hoverbike and start driving. You start driving the hoverbike with your new partner, ready to fight the serpent.

You decide to infiltrate the parade and keep the paraders safe from the serpent. During the parade, you become mesmerized by the different floats and the variety of performers, when you see a serpent-shaped "float" floating through the parade. Robin snaps you out of your trance, telling you to focus, and when you do, you see that the serpent is floating up in a elaborate spin. While the serpent is doing this, Robin asks if a float can do that, and then the buildings surrounding the parade explode in fire.

Surprised that the serpent was not a float and it did so much damage so quickly, Robin tells you her plan: Robin will take the hoverbike and guide the paraders away, while you battle the serpent and keep it from destroying even more of the city's scenery. Robin gives you a piece of advice before battling the serpent: use the environment to your advantage.

You begin battling the serpent, who is still destroying everything in its wake. After scanning it with your cellphone, you start attacking it and it bats you away with a swing of its tail. You shoot an arrow in its eye, and this stops it for a brief moment. While it is distracted, you run up to the rooftop and jump off the roof towards the serpent. You realize that it is facing you, ready to blast a stream of burning fire, but you spin at the last moment, and take out your bow to fire at a pole holding electric cables that are near the serpent. The arrow has enough power to destroy the pole, and it collapses on the serpent, with the electric cables electrocuting the serpent.

Noticing that the paraders have left, you decide to finish the battle up. You enter Crisis Mode and start stabbing the serpent with your dagger, using the cables to damage it even further. The serpent appears to be damaged, but it starts blasting fire from its mouth and breaks free of the pole keeping it down. You evade the fire, but the serpent flies towards you. Fortunately for you, you jump up at the most critical moment and you stab its eyes with your dagger. Taking out your bow, you jump off the serpent and perform your Combo Finisher, which damages the serpent even more. At the last moment, you take out your dagger and use your Crisis Finisher, which defeats the serpent.

If you lost against the serpent, the serpent charges at you while you are still on the ground, but Scarface arrives and uses an elaborate tarot spell to bind the serpent with three large cards. These cards transform into an electric cage forming around the serpent. Scarface sends the serpent into the sea, releasing the cage as soon as the serpent reaches the water. If you won against the serpent, it would make itself disappear with a combination of a spiral of fire and the smoke from it distracting you from seeing the serpent escape into the water.

Soon after the serpent's disappearance, Robin returns with the hoverbike and is somewhat surprised at the damage to the scenery. Scarface notices Robin and asks you who she is, but Robin answers for you. Robin congratulates you for battling the serpent and saving the residents, and Scarface is also pleased with you. He asks you and Robin to accompany him back to his casino, and you accept his request. On the way there, Scarface explains the backstory of the serpent and the reason for the City of Lights having an annual parade.

When you arrive at the casino, you see that it is surrounded by many party-goers, celebrating into the night. When you go inside, Scarface tells you that he is going to teach you how to use the power of a gambler, who relies on tarot cards and chance to defeat his/her opponents. You can ask Scarface how playing cards would make effective weapons, while still being able to be used as playing cards at any casino. Scarface's answer to this question is that the cards are made from a special substance that is as tough as steel, but feels the same and is as light as an actual playing card (he lets you know that some cards are made of tougher substances, like crystal or diamond).

Thanking Scarface for the cards, you leave the Casino with a new set of abilities, a new partner and with a new way to obtain money while becoming stronger at the same time, though you wonder where your first partner, Inari, went to.

To Sorcery Beach
* NB: Sorcery Beach is the capital of Veneficium, the continent of magic.

Sorcery Beach
Sorcery Beach is a coastal town with buildings surrounding a large beach, which seems to dissolve into an ocean that stretches out as far as the eye can see. The town hall is located close to the city's entrance and is easily identified by its twin statues of two sorcerers facing each other, each sorcerer having a single palm outstretched. Walking to the town hall, you encounter two people at its entrance, an older gentleman cloaked in a purple hooded robe and a young woman in a white jacket with a pink hood and blue shorts. They appear to be in an argument, judging from their body language and the fact that the woman is shouting at the man. You step in quietly, not trying to get either person's attention, but the woman pulls out a pistol and aims it at your head. Surprised at her outburst, you raise your weapon, but she sheathes her pistol and apologizes to you, then summons a winged creature and flies off.

The robed man approaches you and introduces himself as Lyon, the Lord of Sorcery Beach. Since this man is the one you have been looking for, you show him the letter that Nicole gave you. He reads it and almost fails to hide the shock on his face, but thanks you anyway. Lyon tells you that while he would like to head to Old York, he is unable to unless he sorts out the problem between him and his daughter (the woman he was arguing with).

Return to Old York
After completing your mission, you are greeted by Cid, who was contacted by Inari to give you a ride back to Old York. After coming back to the Airship Studio, you go to Old York's Presidential Sector to inform Nicole about your adventures. When you enter the palace, you see Nicole and her sisters playing instruments. When they finish their practice, Nicole asks you to come to her. She asks you to report on the mission, which you do and after you finish telling her about your mission, she consults something with her sisters. After coming out of their huddle, Vanessa runs towards you and extends a chain to trap you, but you dodge it. Jane runs at you and tries to slash you with your sword, but you block it and jump backwards. Nicole shouts at you, saying that your services are no longer required. You prepare to do battle with the sisters.

(If you are a Warrior-type):

(If you are a Speed-type):

(If you are a Mage-type):

After the battle, you stand above Nicole, Jane and Vanessa, who have been defeated and are laying on the floor. You have the choice to either kill them or prevent them from attacking you.

If you decide to kill them, Nicole (who was still conscious, despite being defeated) will beg you to not kill Jane and/or Vanessa and ask you to kill only her instead. If you kill either Jane or Vanessa before killing Nicole, she will try to paralyze you, but she fails, due to not having enough energy to perform the spell. Seeing that Nicole could have killed you had she been in better condition, you enter Crisis Mode and kill her by using your most powerful attack. You finish off Jane with another attack and take her sword. If you do not want to kill them, you knock each of them out. Taking a chain from Vanessa, you trap them with the chain and wrap it in such a way that they won't be able to escape it unless they can teleport or they have help from an outside force.

You take out your phone, intending to call your partner (so that you can leave this place), but you are punched in the back by a tall man - you manage to regroup, although you assess his strength from his attack and figure out that he means business. The man looks at the three sisters and does the following depending on your decision: if you killed them, he rushes after you with a angered look on his face and if you didn't, he heals the three sisters with a potion and then appears in front of you. Stupefied by his speed, you look at him, noticing that he looks similar to the sisters. You can ask him if he is their father and he will respond positively, although in an angered tone (if you knocked out the sisters, he responds in a calmer tone, although he is still shocked).

If you killed the sisters, the man will strike you with a three-hit combo (two jabs followed by a haymaker) and while you manage to dodge the combo, he uses your momentary distraction to flash behind you with his superior speed, aiming a low kick at the back of your knee. You spin on the spot and block the kick with either a weapon or a feat of magic. You run away from him while keeping a bearing on where he is, but he appears behind you again, hitting you with a powerful side kick. You are flung backwards by the sheer force of the hit and are unable to recover, due to not being given an opportunity to do so by the man, who appears to be flying above you. He continues to strike your face and body with powerful punches and kicks, then strikes your stomach with a driving elbow, knocking you to the ground. He places himself on your legs, crippling you. He holds his hand above your body, charging energy, preparing a powerful attack. You think quickly and either throw your spear at his arm, shoot a bullet at his hand or grab his wrist with a tendril of dark energy, crushing it in the process.

The man reels backward, clasping his hand (using the energy that he charged to heal it in the process). You try to attack him while he is recovering, but he reflects your attacks with ease, showing you his hand, which has fully recovered. He flashes in front of you again, standing on top of you and readying himself for the kill, but he is stopped when he notices a large airship above him. A rope drops from the air and Robin drops down. She picks you up and after escaping from the man's clutches, the airship flies off, leaving the stupefied man alone.

If you knocked out the sisters, the man will strike your stomach with a hard punch, then release a small orb of energy that sends you flying. You recover from the attack, but the man doesn't let you escape, hitting you with hard punches (though not as hard as he could) and kicking you downward with a somersault axe kick. He drops downwards, aiming a energy punch at you - to finish the fight. You evade the punch, but the man disappears... only to kick you with a flying sidekick, knocking you onto your feet. He charges energy into his hand and blasts a thin beam around your body. Thinking that he missed, you try to attack him, but the floor around you collapses and you fall down to the lowest floor. Before you fall, however, the man tells you that you will never defeat him, the President. After laying on the floor, unable to move, Robin arrives and carries you to the airship, which flies off.

Robin lays you down on the airship's bed and makes you drink an Elixir (or the most potent potion in your inventory), healing your injuries almost instantly. You are frustrated by the fact that you were almost incapable of doing damage to the man, who Robin reveals to you as the President (if you were rescued by her). The pilot of the airship, Cid, chuckles when you say that, but after Robin glares at Cid, the pilot explains himself, telling you about a legend.

Ultima(te) Weapon: The Four Pieces
A utopia is floating high above the planet. This utopia has four dungeons that hold a crystal within its walls. These crystals represent and power a different element on the utopia. Cid tells you of a legend about a powerful weapon that can be made with the four crystals inside the utopia. He tells you that if you gain the weapon, you will be capable of taking on The President. Cid also mentions that the weapon can be found on an island not too far from Mutatio, but there is a persistent rumour that whoever tries to take the weapon will never return.

You ask Cid to take you to the utopia and he accepts your offer, since he said that you've become a lot stronger since the last time you met him. When you arrive on the utopia, you head inside a local inn. It appears to be only a place to rest, but at the bar area, a lady with purple hair and a black cloak is hanging around, drinking. You can approach her and she will ask you what you are doing in this place, since outsiders were very uncommon. You can tell her that you are looking to make a powerful weapon. The lady's eyes light after you explain your reason for being on the utopia. She reveals herself to be a traveling blacksmith and says that if you are able to gather the four crystals, she will make the weapon for you.

When you leave, the lady also mentions that a pair of outsiders arrived in the inn a few weeks before - a man and a woman. The blacksmith's warning proves to be true, because when you enter the town square, you see two people sitting on top of the water fountain's statue, looking out to the four shrines surrounding the town. They look ahead and appear in front of you in a flash and a blur. They greet Robin first, saying that they haven't seen her for so long and assumed that something terrible happened to her. Robin is happy to see them and introduces you to Fujin and Raijin, her childhood friends.

After the (little) reunion between Fujin, Raijin and Robin, Raijin asks you how you were able to get Robin to travel with you. You can respond with the following:
 * Followed me: Raijin responds with: "Maybe she was getting bored. You certainly look like interesting things happen to you."
 * Not your business: Raijin responds with: "Fine by me, I'll just ask your girlfriend."
 * Doesn't matter: Fujin speaks up, responding with: "It certainly does. Why would a capable woman like Robin travel with a battle-scarred wanderer like you?"
 * Remain silent: Raijin responds with: "Robin, why did you start traveling with him/her?"

After the (heated) verbal exchange ends, Raijin tells you that they're both looking for a way to increase their physical and mental limits and found that the shrines are great training places and radiate energy. Fujin continues from where Raijin left off, saying that the shrines are entrances to dungeons that each contain a special crystal (reiterating knowledge that you are already aware of), but says that it is nearly impossible to reach the crystal. Robin thanks them for the information (on your behalf) and grabs you, dragging you off, but Raijin stops you both, saying that the Wind Shrine (and Dungeon) are off-limits, stating that they need to get the crystal's energy first (adding that they have made the most progress on that dungeon). You can try and protest, but Robin stops you, winking at you (and therefore telling you that she has a plan).

Robin's plan is to get the crystals (or at least their essences) from the other three dungeons before attempting to prevent Fujin and Raijin from obtaining the crystal's essence first. She warns you that (from what she can remember from their adventures as children) they are very strong and should be faced with some caution. Robin does tell you, however, that this is just advice and that she is not forcing you to not fight Fujin and Raijin (although she does voice her concern). You can ask her why she is helping you out more than her childhood friends, but she only says that you are more "interesting".

Dungeon of Fire
You enter the shrine, a reddish building that appears to embedded into a large mountain with a dark peak. When you enter the shrine, you are required to solve a puzzle in order to enter the dungeon. After solving the brief puzzle, you find that the entrance leads into the mountain, the shrine's dungeon.

The volcano (which the mountain was revealed to be) is difficult to travel through, due to the toxic gases within it and the boiling hot lava. The only way to travel through the dungeon without dying is to use the skills that you have at your disposal, whether it is by cooling the lava and freezing it, not breathing in the smog or finding ways to not touch the lava. Each "floor" of the dungeon becomes more and more difficult to run through, due to the fact that you continue to travel downward, towards the heart of the volcano.

When you reach the centre of the volcano, you enter a room that is much cooler than the rest of the volcano. The room is completely dark, save for a red light emanating from a crystal. Your objective nearly complete, you move towards the crystal, hoping to take it and get one step closer to completing the weapon, but a figure clad in a red cloak knocks you back. The figure tells you that for attempting to take the crystal, it will have to kill you. However, before you get a chance to defeat the figure, a creature with a woman's upper half, multiple arms and a snake's body for legs appears behind it, stabbing it with two of its hands and beheading it with a large scimitar. The creature, Marilith, sees you as a threat and charges after you, so that it can obtain the crystal's power unhindered.

Dungeon of Water
The shrine that holds the dungeon is coloured blue and is located near a large body of water. You enter it and after completing the entrance puzzle, the room fills up with water. After the room fills up completely, a large drain-hole opens up in the middle of the floor, draining you and all of the water. The hole opens up again, which results in you falling into an ocean. Before you can regain your bearings, four tentacles grab your limbs, pulling you to your death.

You find yourself in an odd place, not dead and capable of breathing. Exiting that place, you realize that the source of the tentacles placed you in this (apparent) dungeon. You then assess your situation, coming to the conclusion that if you try to escape, the tentacles' source will grab you and return you to the place you found yourself in. Your only choice is to find the source and defeat it (and therefore, obtain the power of the crystal).

The dungeon is difficult to travel through, due to the fact that most of it is submerged by water, with few dry areas.

Dungeon of Wind
The shrine is deceptive in its appearance. While it appears to be the smallest of the shrines and its entrance room is also the smallest, when you enter the shrine, you see a set of stairs placed in the centre of the room. Glad that you don't have to solve a puzzle, you walk up the stairs in order to enter the dungeon.

At the summit, you find yourself in front of a floating fortress, which appears to have multiple entrances (including the main entrance in front of you). When you enter the fortress, you are blown away by a powerful gust of wind. The source of the wind is from Fujin. She reminds you of your warning to stay away, but you deny her accusation (she thinks to herself that you may be capable of finding and defeating the dungeon guardian, then obtaining the power of the crystal). When you try to enter the fortress again, an apparition (you come to this conclusion because Fujin appears to fade in) of Fujin blows you away. You decide to enter the fortress through one of the more difficult to-get-to entrances, in order to catch Fujin and Raijin off-guard and obtain the crystal.

Ultima(te) Weapon: Ghost in the Cave
There is a lake on a lone island, east of the Mutatio continent. Using your airship to get there, you dock it on a beach on the island. Walking to the lake alone (Robin decides to stay behind at the airship and promises to help you from there), you see that the lake starts to shimmer, due to the light reflecting off of it. A cave door appears in the middle of the lake and magic platforms form - making a pathway towards the door. Once you enter the door, the cave door closes behind you and descends to the bottom of the lake.

Once you exit the elevator, you see a large sword embedded on a pedestal. Approaching it, you see a sign with a plaque on it, stating "Here lies Ultima, the most powerful weapon in the known world." You try to touch it, but when you do, you get shocked. A ghost clad in armour appears from the sword and grabs it out of the pedestal. It says that it is the spirit of the one who wielded Ultima. It left the sword in this cavern so that no one could wield its power. Since you touched the sword, you have to do battle with Ultima's wielder.

Ultima's wielder charges at you and starts overwhelming you with its sword, which glows with a blue light. The knight swings at you and it appears to you that the sword is growing as it approaches you, but you are able to jump out of the way. The battle begins:

(If you are a Warrior-type): You summon your greatsword and block the swings of the knight, but the knight overwhelms you and knocks you backwards. Skidding backwards, you regain your bearings and swap out your greatsword for your katana, assuming that the greater swing distance given by the katana will keep you safe. You dash forward, swinging your katana with full strength with the use of the powerful technique Flurry to catch the knight off-guard. The knight holds its blade downwards to stop the technique, but you stop the attack from finishing by switching out your katana for your spear, throwing it at the knight with the technique Six Spears. It temporarily subdues the knight, but it swings Ultima and creates a shockwave of blue energy. You take out your shield and use Omni Block to block the attack successfully, creating a shockwave from the after-effects of the knight's attack.

With it distracted by the shockwave, you take out your axe and start attacking it with brutal techniques, kicking it up and smashing it downwards with Spinning Piledriver, continuing the onslaught with Big Throw. Once the knight is trapped on the ground, you put on a pair of knuckles, using Earth Render to finish it off.

The knight stands up from the attack, appearing to be unfazed. It starts to swing its sword, which glows brighter and brighter with each swing, until it becomes a blue-white sword that can extend across the length of the room. You enter Crisis Mode and start to attack it with your Spellblade, finishing each combo with a Sword Beam and a Spirit Sword, then swapping out the Spellblade for your dark sword and holy blade, doing Yin-Yang at the end of each combo. Even with the onslaught of more powerful attacks due to Crisis Mode, the knight continues to stand up. You take off your weapons and run at it, trying to disarm it. After dodging all of the knight's attacks, you finally grab the sword out of its hand, then you finish it off with the weapon.

(If you are a Speed-type): You summon your bow and use Barrage to maintain a constant stream of attack and to keep a distance from the knight. The knight blocks most of your arrows by spinning its sword, then charges at you with its sword outstretched. You swap out your bow for a pair of ninja swords. You use Flame and Flood to keep the knight away from you, then pull out your gunblade, striking the knight with Thunder-Blade Bolt and following up with Zone-Blade Blast.

(If you are a Mage-type):

After defeating it, the knight recognizes you as a worthy wielder of its weapon and disappears into the afterlife.

Final Act
After making or taking the Ultima Weapon, you and your partner return to Old York using the airship. When you dock, your partner takes out your hoverbike and stretches out her hand, asking you to come with her. You accept and she takes you to an inn. Sitting at one of the tables in the inn's bar, she tells you about everything that you've done for her and thanks you for it. Wondering why she would tell you all of this, your partner starts to feel sick and stands up, telling you that she's going to go to sleep, but you stop her, asking her what's wrong.

End of the Line
= Post-Game =